ZipRush

A VR Extreme Sport Built for Impossible Movement

ZipRush is a high-speed VR extreme sport where walls, ceilings, curved surfaces, and open space become your racing line. Surf across any surface, launch yourself with the Gravity Arc, use Thrust to cross impossible gaps, and turn every fall into a chance to recover. There is no single best path—read the environment, control your momentum, and find your own line.

Race solo or with up to four players, chase leaderboard times and ghost runs, or build tracks of your own. Create shortcuts, impossible structures, and new ways to move, then share them for others to master. In ZipRush, the track is only the beginning. Every new route, technique, and player-built world expands a VR sport that is still being invented.

Route Hub : foundry.playziprush.com

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Ekholux

Step into a world fractured by meaning, where the puzzle isn't just mechanical—it's embedded in your flesh.
Unlock sound-reactive puzzles. Shatter obstacles with motion. Race across gravity-defying rails in a sensory gauntlet that tests your reflexes and redefines immersion.

Crafted by internationally awarded VR artist Hsin-Chien Huang, Ekholux™ fuses the cerebral thrill of escape-room logic with the visceral rush of extreme movement—engineered for those who crave a new kind of full-body storytelling.

Official website : ekholux.com

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Bodyless

Bodyless is a surreal VR journey emerging from childhood memory, shaped by the lingering shadow of Taiwan's martial law era.
You inhabit the ghost of a political prisoner who died in confinement and returns during Ghost Month, drifting through the seams between memory and reality in search of home.

Folk belief and natural sensation form a fragile inner landscape, quietly infiltrated by an invisible mechanical order. Surveillance is omnipresent. Bodies, language, and memory are compressed into abstract, computable forms, as humanity gradually loses its weight in silence.

Bodyless is not a reconstruction of history, but a sensory meditation on disappearance and perception.

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Samsara

Samsara is a fantastical story set in the future, inviting audiences to experience different bodies in VR—an embodied journey of consciousness through cycles of reincarnation.

In this VR experience, you do not merely observe the world. Again and again, you are placed into different bodies. When inhabiting human bodies, you sense time, place, allegiance, position, and causality as lived conditions rather than abstract ideas. When entering non-human bodies, perception shifts—life and death blur, time and space lose their familiar structure, and existence is reshaped through the corporeality of other beings.

Samsara invites you to discover through the body itself : what we call progress may be nothing more than a distorted Möbius strip.What can truly change is not the world, but the way you perceive and exist within it.

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Creator

Creator Spotlight : Hsin-Chien Huang

Hsin-Chien Huang is an internationally acclaimed VR artist and recipient of the Venice Film Festival's Best VR Experience, Cannes XR Best Story, and the SXSW VR Jury Award. Blending animation, performance, and interactive storytelling, his work constructs expansive virtual worlds that transcend physical perception.
Formerly Art Director at SEGA and Sony SCEA, Huang has spent decades at the intersection of art and technology.
→ Explore more at hsinchienhuang.com

Award Highlights

Hsin-Chien Huang doesn't just build virtual worlds—he redefines how we engage with them. A lifelong pioneer of immersive performance, digital art, and VR, he has collaborated with iconic creators like Laurie Anderson and Jean-Michel Jarre, continually expanding the boundaries of interactive storytelling.

In 2025, he founded NarriFlux, a creative studio with a singular mission: to launch Ekholux—a radical experiment in embodied narrative. This isn't just a game. It's a sentient system of memory, sound, and motion—where the story isn't observed on a screen, but lived through your body in motion.

What we do

  • Premium VR titles with physics-driven puzzle & movement.
  • Immersive installations and new-media collaborations.
  • Real-time interaction design & sound-responsive systems.
  • How to reach us

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